Package javaforce.gl


package javaforce.gl
  • Class
    Description
     
     
    Reference Fragment Shader
    Represents the frustum (viewable area of a perspective)
     
    4x4 matrix
    Model is a set of Object3's that all share the same base orientation (rotation, translation, scale) Each object can also have its own orientation.
    Object3 consists of vertex points, and polygons (usually triangles).
     
    Represents a plane in 3d space.
     
     
    Stores angle-axis rotation.
    Stores scale.
    Scene is a primitive 3D framework.
     
    Stores a 2D Texture (image).
    Stores a translation (movement).
     
    Stores one vector (x,y,z).
    Stores one vector (x,y,z) with optional w component (default = 1.0f).
    Store one vertex point (x,y,z) with texture coordinates (u,v).
    Reference Vertex Shader