Enum Class ClientStatus

java.lang.Object
java.lang.Enum<ClientStatus>
dev.koifysh.archipelago.ClientStatus
All Implemented Interfaces:
Serializable, Comparable<ClientStatus>, Constable

public enum ClientStatus extends Enum<ClientStatus>
A Status to send to the server.
CLIENT_UNKNOWN - default, no status.
CLIENT_READY - Ready to start.
CLIENT_PLAYING - Player has started playing.
CLIENT_GOAL - Player has finished their game. This will trigger an auto-release depending on server settings.
  • Enum Constant Details

    • CLIENT_UNKNOWN

      @SerializedName("0") public static final ClientStatus CLIENT_UNKNOWN
    • CLIENT_READY

      @SerializedName("10") public static final ClientStatus CLIENT_READY
    • CLIENT_PLAYING

      @SerializedName("20") public static final ClientStatus CLIENT_PLAYING
    • CLIENT_GOAL

      @SerializedName("30") public static final ClientStatus CLIENT_GOAL
  • Method Details

    • values

      public static ClientStatus[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static ClientStatus valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • getValue

      public int getValue()