Package javaforce.gl


package javaforce.gl
  • Class
    Description
     
     
    Reference Fragment Shader
    Represents the frustum (viewable area of a perspective)
     
    4x4 matrix
    Model is a set of GLObject's that all share the same base orientation (rotation, translation, scale) Each object can also have its own orientation in addition to this Usually a 3DS file is loaded into one GLModel.
    Object3 consists of vertex points, and polygons (usually triangles).
     
    Represents a plane in 3d space.
     
     
    Stores angle-axis rotation.
    Stores scale.
    Scene is a primitive 3D framework.
     
    Stores a 2D Texture (image).
    Stores a translation (movement).
     
    Stores one vector that intersects point (x,y,z).
    Stores one vector that intersects point (x,y,z) with optional w component (default = 1.0f).
    Store one vertex point (x,y,z) with texture coordinates (u,v).
    Reference Vertex Shader