Package javaforce.gl
package javaforce.gl
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ClassDescriptionReference Fragment ShaderRepresents the frustum (viewable area of a perspective)4x4 matrix
Modelis a set ofGLObject's that all share the same base orientation (rotation, translation, scale) Each object can also have its own orientation in addition to this Usually a 3DS file is loaded into one GLModel.Object3consists of vertex points, and polygons (usually triangles).Represents a plane in 3d space.Stores angle-axis rotation.Stores scale.Scene is a primitive 3D framework.Stores a 2D Texture (image).Stores a translation (movement).Stores one vector that intersects point (x,y,z).Stores one vector that intersects point (x,y,z) with optional w component (default = 1.0f).Store one vertex point (x,y,z) with texture coordinates (u,v).Reference Vertex Shader