Class Music

java.lang.Object
javaforce.media.Music

public class Music extends Object
  • Field Details

  • Constructor Details

    • Music

      public Music()
  • Method Details

    • start

      public boolean start(int milliSec, int soundChannels)
      Starts the sound output engine. After you can start music or sound playback.
    • stop

      public void stop()
      Stops the sound output engine, which stops music and sound output.
    • load

      public static Music.Song load(String fn)
    • load

      public static Music.Song load(InputStream is)
    • load

      public boolean load(Music.Song song)
    • save

      public boolean save(String fn)
    • close

      public void close()
    • reset

      public void reset()
    • replay

      public void replay()
    • setListener

      public void setListener(Music.Listener listener)
    • playSong

      public void playSong(boolean repeat)
    • playPattern

      public void playPattern(int patternIdx)
    • playRow

      public void playRow(int patternIdx, int rowIdx)
    • stopMusic

      public void stopMusic()
      Stops current music (but sounds continue to play)
    • isRunning

      public boolean isRunning()
    • isPlaying

      public boolean isPlaying()
    • instrumentPlay

      public int instrumentPlay(int idx, float volL, float volR, int note)
      Plays one note of an instrument thru a sound channel, returns idx of sound channel used.
      Parameters:
      idx - = instrument index
      volL - ,volR = left/right volume (0.0 - 1.0)
      note - = note to play (midi value)
      Returns:
      idx to use with other Sound channel functions, -1 if can't play now
    • samplePlay

      public int samplePlay(int idx, float L, float R)
      Plays sample thru a sound channel, returns idx of sound channel used.
      Parameters:
      idx - = instrument index
      L - ,R = left/right volume (0.0 - 1.0)
      Returns:
      idx to use with other Sound channel functions, -1 if can't play now
    • soundLoad

      public int soundLoad(short[] samples, int loopStart, int loopEnd, int sustainStart, int sustainEnd, float attenuation, int unityNote)
      Loads an audio file and returns its idx
    • soundLoad

      public int soundLoad(String fn, int loopStart, int loopEnd, int sustainStart, int sustainEnd, float attenuation)
    • soundRemove

      public void soundRemove(int idx)
    • soundClear

      public void soundClear()
    • soundAttenuation

      public void soundAttenuation(int idx, float value)
    • soundPlay

      public int soundPlay(int idx, float volL, float volR, int note)
      Plays a sound, returns channel idx to modify during playback.
      Parameters:
      idx - = sound index
      volL - = left volume (0.0 - 1.0)
      volR - = right volume (0.0 - 1.0)
      note - = midi note to play (0-11)
      Returns:
      idx to use with other Sound functions, -1 if can't play now
    • channelStop

      public void channelStop(int idx)
    • channelKeyUp

      public void channelKeyUp(int idx)
    • channelAttenuation

      public void channelAttenuation(int idx, float value)
    • channelPan

      public void channelPan(int idx, float L, float R)
    • channelFreq

      public void channelFreq(int idx, float freq)
    • channelApplyFX

      public void channelApplyFX(int idx, byte fxcmd, int fxparam)
    • addTrack

      public void addTrack(int pattern)
    • removeTrack

      public void removeTrack(int pattern, int track)
    • addPattern

      public void addPattern(int nTracks)
    • removePattern

      public void removePattern(int pattern)
    • addSamples

      public boolean addSamples(String name, short[] samples, int loopStart, int loopEnd, int sustainStart, int sustainEnd, float attenuation)
    • addSamples

      public boolean addSamples(String name, String fn, int loopStart, int loopEnd, int sustainStart, int sustainEnd, float attenuation)
    • removeSamples

      public void removeSamples(int idx)
    • addInstrument

      public int addInstrument(String name)
    • removeInstrument

      public void removeInstrument(int idx)
    • addRegion

      public void addRegion(int iidx, int low, int high, int unityNote, int sample)
    • removeRegion

      public void removeRegion(int iidx, int ridx)
    • setMasterMusicVolume

      public void setMasterMusicVolume(float l, float r)
      Range: 0.0f -> 1.0f
    • setMasterSoundVolume

      public void setMasterSoundVolume(float l, float r)
      Range: 0.0f -> 1.0f