Uses of Class
io.github.somesourcecode.someguiapi.scene.Pixel
Packages that use Pixel
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Uses of Pixel in io.github.somesourcecode.someguiapi.scene
Methods in io.github.somesourcecode.someguiapi.scene that return PixelModifier and TypeMethodDescriptionBackground.backgroundAt(int layoutX, int layoutY) Returns the item stack that should be displayed at the given layout coordinates.static PixelPixel.blank(org.bukkit.Material material) Creates a pixel with the specified material and empty title and lore.static PixelPixel.empty()Creates an empty pixel.GuiItem.getPixel()Returns the pixel representation of this item.static PixelPixel.of(org.bukkit.Material material) Creates a pixel with the specified material.GuiItem.renderPixelAt(int x, int y) Returns aPixelthat should be rendered at the given coordinates.abstract PixelNode.renderPixelAt(int x, int y) Returns aPixelthat should be rendered at the given coordinates.Parent.renderPixelAt(int x, int y) Pixel.setGlow(boolean glow) Sets whether this pixel should glow.Pixel.setIndex(int index) Sets the index of this pixel.Sets the lore of this pixel.Pixel.setMaterial(org.bukkit.Material material) Sets the material of this pixel.Pixel.setTitle(net.kyori.adventure.text.Component title) Sets the title of this pixel.Methods in io.github.somesourcecode.someguiapi.scene with parameters of type PixelModifier and TypeMethodDescriptionstatic BackgroundBackground.checkerboard(Pixel primary, Pixel secondary) Creates a checkerboard background with the given primary and secondary pixels.static GuiItem.BuilderConstructs a new empty GuiItem builder with the given pixel.static BackgroundCreates a background that fills the background with the given pixel.