MatrixStack |
MatrixStack.applyMatrix(glm.mat._4.Mat4 mat4) |
MatrixStack |
MatrixStack.identity() |
MatrixStack |
MatrixStack.perspective(float defFOV,
float aspectRatio,
float zNear,
float zFar) |
MatrixStack |
MatrixStack.pop() |
MatrixStack |
MatrixStack.push() |
MatrixStack |
MatrixStack.resetStack() |
MatrixStack |
MatrixStack.rotate(glm.vec._3.Vec3 axis,
float angDegCCW) |
MatrixStack |
MatrixStack.rotateX(float angDeg) |
MatrixStack |
MatrixStack.rotateY(float angDeg) |
MatrixStack |
MatrixStack.rotateZ(float angDeg) |
MatrixStack |
MatrixStack.scale(float scaling) |
MatrixStack |
MatrixStack.scale(float x,
float y,
float z) |
MatrixStack |
MatrixStack.scale(glm.vec._3.Vec3 scaling) |
MatrixStack |
MatrixStack.setMatrix(glm.mat._4.Mat4 mat4) |
MatrixStack |
MatrixStack.translate(float offset) |
MatrixStack |
MatrixStack.translate(float x,
float y,
float z) |
MatrixStack |
MatrixStack.translate(glm.vec._3.Vec3 offset) |
MatrixStack |
MatrixStack.translate(glm.vec._4.Vec4 offset) |